Duels

Rules and Resources: Various Resources for L5R

Initiative Checks

TN 1 Meditation check

Common Forms of Duels

Staredown

Finishing Blow

Duel Actions

Calming Breath

Description

During a conflict, you may inhale deeply before exhaling, drawing upon your inner strength.

Activation

As a Support action, you may take a deep breath to calm yourself and recover stamina.

Effects

If your strife is greater than half your composure, you remove 1 strife. If your fatigue is greater than half your endurance, you remove 1 fatigue.

Centre

Description

You let the world around you slow as the Void overtakes your senses. Everything but the moment fades as you instinctively seek victory. Your mind weaves through infinite treacherous possibilities and the razor steel of your foe to the outcome you desire.

Activation

As a Support action in Void stance, you may focus your energy inward, envisioning your action in your mind and seeking the perfect moment to take it. You must name a skill when you use Centre.

Effects

Roll a number of Skill dice up to your ranks in the skill you chose and reserve any number of those dice. If you do, the next time you make a check using the chosen skill (or use the Centre action) this scene, after rolling dice, you may replace any number of rolled dice with the reserved dice (set to the results they were showing when reserved). You cannot reserve a number of dice greater than your ranks in the skill this way.

Predict

Description

You shift subtly to draw a reaction out of your foe by repositioning or signaling a strike you never intend to throw. By predicting your foe’s reaction, you aim to win the battle in the mind, leaving the foe open to a decisive strike or forcing them to attack early.

Activation

As an Attack and Scheme action, you may secretly select Air, Earth, Fire, or Water and record it.

Effects

The next time your opponent chooses their stance, you may reveal your selection; if it matches the stance they chose, your opponent receives 4 strife and must choose a different stance. This effect persists until the end of your next turn.

Prepare Item

Description

You prepare, ready, or stow one weapon or other item.

Activation

As a Support actoin, you may use this action.

Effects

Prepare one item for use, ready a weapon in a grip of your choice, or stow an item.

Strike

Description

You make an attack against a single foe.

Activation

As an Attack action using one readied weapon, you may make a TN 2 Martial Arts check using the appropriate skill for the weapon, targeting one character within the weapon’s range.

Effects

If you succeed, you deal physical damage to the target equal to the weapon’s base damage plus your bonus successes.

New Opportunities

(O)(O): If you succeed, inflict a critical strike on your target with severity equal to your weapon’s deadliness.

Unique Action

Description

You make a check using a skill for a mechanical or narrative effect.

Activation

As an action, you make a skill check to attempt a task you have described to the GM.

Effects

If you succeed, you may use the skill for its narrative effects, for implementing any sample use that can be completed in a single action, or for pursuing another task that the GM deems appropriate.

Duel Scoring

Feat Score
Achieved your objective 6
Struck the enemy first 3
Inflicted fatigue on the enemy 1 per fatigue
Inflicted one or more critical strikes on the enemy Severity of the highest critical strike (after reductions)
Killed the enemy (in a duel to the death only) 14
Unmasked -2
Was witnessed cheating Automatic loss

Duel Result

Score Outcome Notes
0 No Winner
1 Narrow Victory
2 Clear Victory
3-6 Absolute Victory If the winner receives a glory award, increase it by 3
7+ No Contest If the winner receives a glory award, increase it by 5