Tokaido

Setup

Characters

Character Expansion Power
Ayumu the walker Matsuri Meal cards only cost Ayumu 1 coin, regardless of their normal costs. In additon, when at a Shop space, the Souvenirs of the “Small object” type cost him nothing
Chihaya the bather Matsuri When stopping at the intermediate Inns, Chihaya receives a Hot Spring card randomly drawn from the stack
Chuubei the messenger Base When Chuubei arrives at each of the 3 intermediate Inns, before the Meal he draws 1 Encounter card and applies its effect
Daigoro the kid Crossroads Daigoro draws a Souvenir card when he arrives at each of the three intermediate Inns, before the Meal
Gotozaemon the souvenir seller Crossroads Gotozaemon gains a coin at each stop on a Panorama space. Note: The Souvenir seller gains an additional coin only when he stops on a Panorama space, not when he encounters a Guide (Annaibito). If he decides to take a Cherry Tree, he gains 2 points and 2 coins
Hiroshige the artist Base When Hiroshige arrives at each of the 3 intermediate Inns, before the Meal he takes 1 Panorama card of his choice, scoring the points for this card immediately
Hirotada the priest Base Each time he stops at the Temple, Hirotada can take on coin from the bank and donate it to the Temple, scoring 1 point for this coin. This is in addition to the 1, 2, or 3 coins he can personally donate to the Temple
Iyasaka the manual worker Matsuri When stopping at a Farm space, Iyasaka receives 1 additional coin if he chooses to take 3 coins from the bank OR Iyasaka can re-roll the Fortune die if he chooses to try his luck in the Gaming Room (the second result must be used, even if it is worse than the first one)
Jirocho the yakuza Crossroads When he arrives at one of the three intermediate Inns, before the Meal, Jirocho can try his luck in the Gaming Room. He must then bet 1 coin and roll the Fortune die. Depending on the result, he may lose his coin, get it back, or get it back and win 1, 2, or 3 additional coins
Kamui the vagabond Matsuri When stopping at the intermediate Inns and the last Inn, Kamui scores 3 points if he doesn’t buy a Meal card
Kidzuna the cook Matsuri When stopping at the intermediate Inns, Kidzuna can buy another Meal IN ADDITION to her usual Meal. First, she reveals the first card of the Meal stack and can buy it at the indicated cost. She scores the corresponding Journey points. Kidzuna then proceeds to purchase her main Meal according to the usual rules
Kinko the ronin Base Each Meal card purchased by Kinko costs one coin less (Meals that cost 1 are therefore free)
Kita the old woman Crossroads Kita can carry out both actions when stopping at an Encounter space: Draw an Encounter card AND buy a Calligraphy card
Kushinada the world traveller Matsuri At the beginning of the game, all the other Travellers give 1 coin each to Kushinada. During the game, at any time, Kushinada can secretly look at her opponents’ Calligraphy and Amulet cards. Note: In a 2-player game, Kushinada’s opponent gives her 1 coin, and Kushinada takes 1 coin from the bank
Mari the poet Matsuri When stopping at a Temple space, Mari scores 2 Journey points (instead of 1) for each coin she donates to the Temple. If she decides to buy an Amulet, Mari can take it for free
Marihito the writer Matsuri At the end of the game, Marihito can double one of the Calligraphy cards of his collection
Misaki the disciple Matsuri Every time a Traveller (him or another) stops at a Temple space, Misaki takes 1 coin from the bank
Mitsukuni the old man Base Mitsukuni earns 1 additional point for each Hot Spring card and each achievement card
Miyataka the supersitious woman Crossroads Miyataka can carry out both actions when stopping at a Temple space: Give coins to the Temple AND buy an Amulet
Musubi the rogue Matsuri When stopping at the intermediate Inns, Musubi can take 1 coin from each of his two neighbouring Travellers (the ones who arrived immediately before and after him). If an affected Traveller has no coins in his possession Musubi takes 1 coin from the bank instead. Similarly, if Musubi arrived first or last at the Inn (and has only one neighbour), he takes 1 coin from the neighbouring Traveller and 1 coin from the bank
Mutsumi the brute Matsuri At the first 4 Inns, Mutsumi can leave the Inn first, regardless of the order in which he arrived at the Inn
Nampo the gourmet Crossroads Nampo scores additional points, at each Inn, depending on the value of the Meal that he eats. One Meal worth 1 coin gives 1 additional point, one meal worth 2 coins gives 2 additional points, one Meal worth 3 coins gives 3 additional points
Rakuren the collector Matsuri When stopping at a Shop space, Rakuren can choose to randomly draw 4 Souvenir cards AND 1 Legendary Object card, instead of the usual Shop’s actions. He can then buy one or several of these cards at their indicated costs
Sasayakko the geisha Base In the Village, if Sasayakko purchases at least two Souvenir cards, the cheapest Souvenir is free. Note: She must have the coins on hand to pay for all Souvenirs, but she doesn’t pay for the cheapest one
Satsuki the orphan Base When she arrives at an Inn, Satsuki receives the first Meal card from the Meal cards pile for free. Note: After seeing the Meal offered to her, she can instead purchase a Meal as normal like other players
Suseri the erudite Matsuri At the end of the game, Suseri socres 1 point for each different type of card in her collection. The different types of cards are as follows: Hot Spring, Bathhouse, Souvenir, Legendary Object, Encounter, Calligraphy, Amulet, Meal, Sea Panorama, Mountain Panorama, Rice Paddy Panorama, Cherry Tree
Takeru the counsellor Matsuri Every time a Traveller (him or another) stops at an Encounter space, Takeru takes 1 coin from the bank
Titia the dutch tourist Matsuri Titia buys Souvenirs of the “Art” type and Legendary Objects for 1 coin less than normal. Some cards will therefore be free for Titia
Umegae the street entertainer Base Umegae earns 1 point and 1 coin for each Encounter before the effects of the drawn Encounter card are applied
Yashima the noble Matsuri At the intermediate Inns, Yashima receives a free and random Amulet card. Note: If there are no Amulet cards remaining in the stack, Yashima can no longer benefit from her ability
Yoshiyasu the functionary Base During each Encounter, Yoshiyasu draws 2 Encounter cards, keeps the one he wishes, then places the other card at the bottom of the pile (without showing it to the other players)
Zen-emon the merchant Base Once per Village, Zen-emon can purchase one Souvenir for 1 coin instead of the marked price

In-Game

Calligraphies

Calligraphy Ability
Contemplation 3 points per complete Panorama, 1 point per Cherry Tree
Fasting 3 points per uneaten Meal
Fasting 3 points per uneaten Meal
Nostalgia 2 points per Legendary Object, 1 point per Souvenir
Patience 6 points if last to arrive, 4 points if second-last, 2 points in all other cases
Perfection 2 points per Accomlishment, 1 point per Calligraphy card

Amulets

Amulet Ability
Devotion Give the Temple the coins spent on acquiring any kind of purchasable card
Fortune Roll the fortune die, before moving, as if in a Gaming Room
Friendship Stop on a single space that is occupied by another Traveler as if it was a double space
Health Select both options for the space you land on (in the order of your choice)
Hospitality Take your Meal card for free when stopping at an Inn
Vitality Play again while in the lead position